![]() We can control the direction by just rotating this field, this linear field linear fall off, and you can see, we can then, you know, key frame this, if we want to, to have this kind of rotate all types of different ways, which is really, really cool now where the real fun happens is once you start adding different types of fields in here. Let's go ahead and do the positive Z here, and you'll see that actually the positive Z is shooting all the particles back the other way.ĮJ Hassenfratz (03:18): So let's try negative Z and now you'll see, we'll get back to how we had this before. ![]() So let's go ahead and let's change the direction to this is facing in the positive Z. ![]() So you'll notice if I move this up and down, you can see that all of my particles are actually moving this way, the way the, the actual fall-off is facing. And they determine the direction in which a particle is flowing. And you'll see that when I added a linear field to my list here, you can see we have the linear fall off and you can see all these little dashes here, what those dashes are, are vector lines. So, uh, you might be wondering, well, what is the, uh, wind, uh, particle force here, uh, that we have here when basically what wind is, is a linear field. And then you can have different fields, help particles or dynamic objects, change the direction, not contribute to the motion at all, just changing the direction of that.ĮJ Hassenfratz (02:20): So let's go ahead and use some fields to help change the direction of this object. Another one is to just set the absolute velocity so you can actually set the speed and it's going to maintain that speed throughout the entirety of the movement. One is to just add to the velocity of whatever object you have currently flying, whether that be particles or dynamic objects. So field force has a few different settings here. Okay, so let's go ahead and let's start using fueled forces to manipulate these particles. Basically you can see that the emitter is a size of 625 and the X, and then we're just birthing a whole crap ton of particles, a thousand, uh, being, uh, emitted there and a speed of 300 centimeters. Here's an emitter that is just a flat a line. So what the field force essentially is, is all of these old, uh, field or old, all of these old particle forces wrapped into one.ĮJ Hassenfratz (01:18): So let's go ahead and add a field force source scene. Now, basically what a field force can do is allow you to use MoGraph fields to control the direction of particles or even control dynamics, cloth, hair, uh, all kinds of stuff. So what the heck are fueled forces, where if you go to your simulate menu, you see all of these old, uh, particle forces that we've all grown to know and love. Now, if you want to follow along, there's going to be some project files you can download in the description of this video. Let's go and check out field forcesĮJ Hassenfratz (00:27): In this video, I'm going to break down the new feud forces in cinema 4d, R 21, and show you how it can completely change the way you work with dynamics, cloth, hair, and particles. And I feel like field forces is that powerful new feature instead of a 4D R 21 that everyone's going to be raving about. Tutorial Full Transcript Below □:ĮJ Hassenfratz (00:00): With every new cinema 4d release, there's always one feature that seems to fly under the radar. Send To Maya, Motionbuilder And Mudbox Features Are Not Working In 3ds Max 2019.3 And More Recent Versions.Plus, when you sign up for a session of Cinema 4D Basecamp, Maxon will provide you with a short-term license of Cinema 4D for use in this course!.And of course lots of quality of life improvements, bug fixes, and UI improvements!.Corona Sky object replaces the Corona Sky tag, allowing multiple environments in LightMix, and use of any shader as environment lighting.Select Shader and Select Material added, allowing an object to store multiple shaders or materials (you can think of it as like a self-contained “mini-library” that the object stores with itself).UVWRandomizer updated to include the Mesh Element mode (to allow randomization across sub-objects) and Object buffer ID mode.Multi Shader added, to allow randomizing colors or textures between objects or sub-objects. ![]() Next, Greatly improved handling of Corona Proxies, which can now include animation, and have better handling of large numbers of proxies that use the same data.2.5D Displacement offers significant savings to memory usage.Firstly, optimizations to caustics results in memory savings and faster rendering.Super Renders Farm are supporting Corona 5 for Cinema 4D R21 in our system.įrom the development of the Corona Core, this version brings a focus on :
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